The Life of a Speck
My vision for the design was to design for the "invisible influence" theme, using the verb "explore" in order for the player (who is in the role of a speck) to see how their unseen influence affects the objects and people around them.
Here are two questions that I would like to have answered regarding the gameplay:
1. Do you think I did a good enough job fleshing out the world of the game?
2. Is the game designed well-enough so that it is enjoyable to play?
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